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Awithlaknannai Mosona : ウィキペディア英語版
Awithlaknannai Mosona
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, USA. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
The complete rules to the game were never fully described by Stewart Culin (as a note all rules from other sources may have been based on Stewart Culin's description), in particular, whether captures are compulsory, and whether multiple captures are allowed. However, Stewart Culin's book does state that on the first player's first turn, a piece is moved to the central point of the board (middle intersection point of the middle row), and is jumped by the second player's piece. The second player could have made another move instead of that capture which suggest that capturing is compulsory.
== Goal ==

The person who captures all of their opponent's pieces is the winner. If no more captures can be done by either player, then the game is a draw, or alternatively, the player with the most pieces left on the board is the winner.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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